Matmalm Posted October 15, 2022 Share Posted October 15, 2022 Hi, I was wondering if there is an option within Gaia to erase a detail mesh or/and tree mesh in the terrain without affecting the order of the rest of the meshes? My case is that I already painted most of the trees and foliage in my terrains, however I did a mistake which was adding too many trees and details meshes and Unity doesn't like that, causing performance issues and overloading the terrains. If I erase one detail mesh that I'm not even currently using the whole order of the rest of the meshes will change, changing the already painted trees and details to the next one in the array. Link to comment Share on other sites More sharing options...
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