migwellian Posted October 10, 2022 Share Posted October 10, 2022 Hello, I have a scene that runs fine in the Unity Editor but crashes when I try to run a built version. I also get this same error when I try to load the scene from a Unity PlayMode test. As a workaround I can remove all the terrain scenes via the Terrain Loader Manager - then the scene loads fine with no error. Unity 2021.3.10f1 with Gaia Pro 3.3.0-c5 The error and stack trace are: Tree prefab at index 0 is missing. UnityEngine.GameObject:.ctor (string,System.Type) GeNa.Core.GeNaRoadsMesh:IHBDMBNGDDL (string,GeNa.Core.GeNaRoadSegment,UnityEngine.Transform) GeNa.Core.GeNaRoadsMesh:AEJPCGMCAPM (GeNa.Core.GeNaSpline) GeNa.Core.GeNaRoadsMesh:Process (GeNa.Core.GeNaSpline,single,single,bool,single,bool,bool,bool,single) GeNa.Core.GeNaRoadExtension:ProcessSpline (GeNa.Core.GeNaSpline) (at Assets/Procedural Worlds/GeNa/Scripts/Runtime/Extensions/GeNaRoadExtension.cs:402) GeNa.Core.GeNaRoadExtension:Execute () (at Assets/Procedural Worlds/GeNa/Scripts/Runtime/Extensions/GeNaRoadExtension.cs:226) GeNa.Core.GeNaSpline:UpdateSpline () GeNa.Core.GeNaSpline:Update () UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Link to comment Share on other sites More sharing options...
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