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Does GeNa spawning at runtime require readable mesh colliders?


Migguli

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HI!

When spawning during runtime using api call for pre defined GeNa spawner, e.g. "geNaSpawner.Spawn(transform.position);" I'm getting an error that the meshcolliders within spawner range should have readable meshes.

Error:
"Not allowed to access vertices on mesh 'mesh_name' (isReadable is false; Read/Write must be enabled in import settings)"

Is it somehow possible to spawn during runtime without using readable meshes, but still having collision checks? The game is a bit too large to enable all read/writes in all needed meshcolliders.


Thanks for any advice!

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