Jump to content

Texture Pixel Problem


Recommended Posts

Hello, i recently buy Glyph Terrain Shader and i have a problem when I implement GTS and create a new profile, here is a screen of my problem. After applying the gts profile on my maps, I have this problem with squares of colors which degrade my texture. I would like to point out that I use Atlas Terrain Editor to create my maps and texture them, has anyone already had this problem and do you have a solution? In the meantime I am completely stuck in my project because of this problem 😕


Capture d'écran 2024-04-14 182313.png

Link to comment
Share on other sites

Hi @Vizir.RottaStudio,


If you select one of the materials in the terrain, under the Material slot:


Can you check if there is a valid reference in the Control map texture slots?


If there isn't, you may want to hit the 'Regenerate Data' button, which should assign the textures correctly.



Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...