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Flickering road texture...


ShinanoIshiguro
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I used GeNa Pro to place roads on a Gaia Pro terrain for my URP project.

The road displayed fine in the scene view, but the texture of the road flickered in the gameplay screen.

I also tested with the road and ground not overlapping and the result is the same.

What kind of problem could this be?

 

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What Unity version are you using?

What is the strange anomaly around the player in the scene view?  Change the player to be a simple cube and see if it makes a difference.

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On 10/5/2022 at 1:01 AM, ShinanoIshiguro said:

In addition, GeNa is in the state as soon as it is taken out of the box.

Can you please try turning on the depth texture on the game camera? 
image.png

You can also see if the depth texture is enabled on the pipeline asset: 
image.png

If that doesnt work please let me know, it could be the alpha clipping in the shader. 
Which can be turned off. Then that will fix the issue 

 

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  • Solution

Thanks for your advice!

I changed the settings according to the advice, but it didn't improve, but when I turned off Beautify, which is a Post Processing asset, the Gena material stopped blinking.

It seems that users who want to use Beautify will need to create new materials.

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