Illustrator2 Posted October 1, 2022 Share Posted October 1, 2022 Hi It seems that Audio Cue does not use the settings I've made to control the audio delay and play probability. When audio source is in hearing range I can hear sound effects playing but they play constantly without any randomization. When one clip stops the next start immediately. Is this a bug? I noticed that there's Loop setting on Point source setting and also on Audio Cue. Which one should I use to control the looping? I'm using Unity 2020.2.3.f1. Link to comment Share on other sites More sharing options...
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