Xynon Posted December 30, 2021 Posted December 30, 2021 Are there any Gaia GameObjects that should not be renamed for code purposes? I thought of this because I would like to rename the Gaia Runtime to just Runtime and keep other objects within there that are relevant, but if there is a list anywhere of what I should not rename I would love to find that so I can avoid breaking things.
MiTschMR Posted December 30, 2021 Posted December 30, 2021 I don't know the answer, but I assume (hopefully correctly) that the Gaia setup sets up the layers for the gameobjects to be on and to set the references in the components as needed. If that is the case, then you can freely change the names.
Solution Peter Posted December 30, 2021 Solution Posted December 30, 2021 I would not recommend to change the name of any of the Gaia objects - there are lookups for those objects in there that look for the name of the object. If you do not change anything in your scene anymore it might be fine to rename stuff, but e.g. if you keep changing the runtime setup I would expect that to break if the Gaia Runtime object is renamed.
MiTschMR Posted December 30, 2021 Posted December 30, 2021 (edited) Quote I don't know the answer, but I assume (hopefully correctly) that the Gaia setup sets up the layers for the gameobjects to be on and to set the references in the components as needed. If that is the case, then you can freely change the names. Looks like I was wrong then, please disregard my message... Edited December 30, 2021 by MiTschMR Added quote
Xynon Posted December 30, 2021 Author Posted December 30, 2021 Got it, I will make my own area for that stuff then!
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