Jump to content

Can we get rectangular World Stamp Generators?


Jorogumo4
 Share

Recommended Posts

In my attached screenshot you'll see that in Gaia Manager we can setup X and Z tiles to be different to form rectangles, however... We cannot create rectangles in World Designer, it just auto does it to the largest axis and makes it a square. 

I'd love to see if we could get this Z axis on the world designer so that we can generate rectangularly. 

Let me know what you think! Thanks!

unknown.png

  • Like 2
Link to comment
Share on other sites

This is definitely a flaw in the world designer, but unfortunately not as easy to correct than it might look like: The entire logic for rendering the preview and spawning the stamps, measuring the height on an non-exisiting surface for the sample scale objects on a compute shader etc. is based on the assumption that it is rendered / processed on a square texture. Not saying that it is not possible to change, but it is not as easy as adding another input field and then "instead of do it 3by3 times now do it 9by5 times" in the code.

Link to comment
Share on other sites

A temporary work around could perhaps be to create and then delete the excess terrain  tiles. End result is rectangle, but made out of squares.

The workflow would be a bit tedious, but you would get what you need.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Tell a friend

    Love Unity 3D World & Game Creation Tools - Canopy - Procedural Worlds? Tell a friend!
  • Interesting Articles

    1. 8

      Errors from Gaia 2021 after updating to Unity 2021.3.2 LTS

    2. 7

      Problems with latest Gaia Update

    3. 7

      Problems with latest Gaia Update

    4. 0

      Ambient sounds issues

    5. 7

      Scene Optimizer

×
×
  • Create New...