Jump to content


Corey Dolbey

Recommended Posts

Hi there guys.  I keep getting this error and i cant work out the issue.  I read the documentation and watched the tutorials and i still cant figure this error out.  am i missing something?


the error after i enter or exit play mode

NullReferenceException: Object reference not set to an instance of an object
AmbientSounds.MainWindowEditor.OnPlayModeChanged (UnityEditor.PlayModeStateChange pmsc) (at Assets/Procedural Worlds/Ambient Sounds/Scripts/Editor/MainWindowEditor.cs:379)
UnityEditor.EditorApplication.Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange state) (at <33518779906b403ba9f96eccba6a861b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)




Link to comment
Share on other sites

We just pushed a new update for this. 
Please download the update and import it. 
Let me know if you still receive any issues after the update. 


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...