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The rain shader effect on gameObject models didn't reset to back when rain event ended.


Arda Kayacan

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Firstly, This asset is so awesome asset. But We have a problem. Interior or Others I mean all game object model wet after the rain event. But They should reset the materials override settings. For drying :=) Our props didnt dry . 🙂 Where is the dryer?Ekrangrnts2024-03-17055342.thumb.png.67776991941caa6b1389382e2a6f922a.png
 

We tried to pause/restart game and Unity Engine, and also the "Reset Shader Properties" button check on the inspector is ticked too.

But none of them doesn't solve the problem.



Thanks.

Ekran görüntüsü 2024-03-17 055922.png

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Thanks for your reply. We are waiting your feedback for solution. 🙏

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On 3/20/2024 at 12:32 AM, Arda Kayacan said:

Thanks for your reply. We are waiting your feedback for solution. 🙏

We have a guess. We guess the problem may be related to this setting.

HDRP Time of Day (Script) -> Time of Day Settings -> Advanced Lighting Settings - > Screen Space Effect Settings -> Use SSR Function. If We do uncheck this option Shaders are come back to normal. I mean they are looking "dried object". 

1.png

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