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Issue when Draw this Pack on Terrain


Go to solution Solved by Bryan,

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Posted

image.thumb.png.cabfe8e1ec8d93f69b9f3b843b8fc91f.png

 

Is there a way to have all objects as GameObject instead of terrainDetail without change all manually?  Unity 2020.3.33f1 GAIA 2020 PRO

Posted

In the spawner you can change it to game object, you'll need to change that setting then respawn, removing all the old one first

Posted
13 hours ago, Broudy said:

In the spawner you can change it to game object, you'll need to change that setting then respawn, removing all the old one first

 

This brings me not forward, because all objects are then in Terrain or under it. I have already much of flowers, my idea was to save time and have R2U Spawners instead of make them all new to fit the world.

image.png.92ac693ceb5473891f24c38e73c05789.png

 

Posted

Adjust the offsets so it spawns higher.  I don't have this issue when spawning go's where did the Prefabs you are spawning come from? 

Posted
On 9/14/2022 at 2:40 AM, landixus said:

image.thumb.png.cabfe8e1ec8d93f69b9f3b843b8fc91f.png

 

Is there a way to have all objects as GameObject instead of terrainDetail without change all manually?  Unity 2020.3.33f1 GAIA 2020 PRO

As Broudy said yes all you need to do is change the spawner from Terrain Detail to Game Object. 
image.png

What you will want to do first is, for that resource / flower set the spawn operation to remove. 
You can disable any that you dont want affected. 
Then hit spawn, change the resource type to Game Object and set the spawn operation to add / replace. 
Then spawn again. 

 

  • Like 1
Posted

This is exact how it will not work:

I need to set instances new when changed to a GO, all settings are killed 😞

image.thumb.png.9369c95decd2f75f1b93d3bde8aba869.png

  • Solution
Posted

You will need to adjust the settings unfortunately, I think even copying the resource settings would still cause it to go back to detail if you were to paste them and add it again. 

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