landixus Posted September 14, 2022 Posted September 14, 2022 Is there a way to have all objects as GameObject instead of terrainDetail without change all manually? Unity 2020.3.33f1 GAIA 2020 PRO
Broudy Posted September 16, 2022 Posted September 16, 2022 In the spawner you can change it to game object, you'll need to change that setting then respawn, removing all the old one first
landixus Posted September 17, 2022 Author Posted September 17, 2022 13 hours ago, Broudy said: In the spawner you can change it to game object, you'll need to change that setting then respawn, removing all the old one first This brings me not forward, because all objects are then in Terrain or under it. I have already much of flowers, my idea was to save time and have R2U Spawners instead of make them all new to fit the world.
Broudy Posted September 21, 2022 Posted September 21, 2022 Adjust the offsets so it spawns higher. I don't have this issue when spawning go's where did the Prefabs you are spawning come from?
Bryan Posted September 23, 2022 Posted September 23, 2022 On 9/14/2022 at 2:40 AM, landixus said: Is there a way to have all objects as GameObject instead of terrainDetail without change all manually? Unity 2020.3.33f1 GAIA 2020 PRO As Broudy said yes all you need to do is change the spawner from Terrain Detail to Game Object. What you will want to do first is, for that resource / flower set the spawn operation to remove. You can disable any that you dont want affected. Then hit spawn, change the resource type to Game Object and set the spawn operation to add / replace. Then spawn again. 1
landixus Posted September 24, 2022 Author Posted September 24, 2022 This is exact how it will not work: I need to set instances new when changed to a GO, all settings are killed 😞
Solution Bryan Posted September 27, 2022 Solution Posted September 27, 2022 You will need to adjust the settings unfortunately, I think even copying the resource settings would still cause it to go back to detail if you were to paste them and add it again.
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