Jump to content

Creating a wall based using spawner extension spline


MoonBeam
Go to solution Solved by Bryan,

Recommended Posts

Changing the flow rate gives me some results, but want the game objects to spawn as close to each other by avoid collisions, and also adjust height based on the terrain height 

Link to comment
Share on other sites

I would carve this to get a better result with the carve extension. 
Then changing your flow rate would do it, but due to these walls being flat your corners will need to be adjusted. 
 

Align to spline will help as well, but as far as the collisions are concerned this just takes tweaking with the flow rate. 

 

Link to comment
Share on other sites

is it possible to create spline and bring all the nodes to a same plane ? Let's say I create a spline on an uneven terrain and now I want to bring all the nodes to the same level, I tried unchekcing snap to ground but doesnt seem to work

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...