MoonBeam Posted September 9, 2022 Posted September 9, 2022 How do I create a continuous wall of battlements using GeNa ?
MoonBeam Posted September 9, 2022 Author Posted September 9, 2022 Changing the flow rate gives me some results, but want the game objects to spawn as close to each other by avoid collisions, and also adjust height based on the terrain height
Bryan Posted September 9, 2022 Posted September 9, 2022 I would carve this to get a better result with the carve extension. Then changing your flow rate would do it, but due to these walls being flat your corners will need to be adjusted. Align to spline will help as well, but as far as the collisions are concerned this just takes tweaking with the flow rate.
MoonBeam Posted September 9, 2022 Author Posted September 9, 2022 is it possible to create spline and bring all the nodes to a same plane ? Let's say I create a spline on an uneven terrain and now I want to bring all the nodes to the same level, I tried unchekcing snap to ground but doesnt seem to work
Solution Bryan Posted September 9, 2022 Solution Posted September 9, 2022 Yes this is what the carve function is for. Or you can use a terrain decorator:
MoonBeam Posted September 10, 2022 Author Posted September 10, 2022 made the straighth walls with gena spawner , took some time to make but definitely beats namual placing
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