Jump to content

Recommended Posts

Posted

Is there a way in the api to get the current scene that the loader is in? I can't figure out a way to do it within the api. I'm trying to place an object dropped by the player into the current scene so that when it's unloaded it doesn't just drop into the void when the colliders disappear. I know of other ways to do this like getting what scene the terrain under the player is in, I'm just trying to find a more efficient and clean way of doing it than raycasts and stuff.

Posted

You might be able to tie into the Terrain Loader Manager or player Terrain Loader. 
 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • STORM is here!

    STORM supercharges Unity to render massive open AAA worlds—on mobile and desktop—up to 10 times faster.

    STORM is your go-to tool for game makers and studios who are serious about performance and profitability.

  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
×
×
  • Create New...