Bil Simser Posted December 29, 2021 Share Posted December 29, 2021 Hi guys, In one of Adam's videos he shows using a distance mask between two biomes and mentions this is how you blend the two together. I'm not getting any good blending with a distance mask between biomes, there's always a seam between the two that is made up of the default texture on the terrain. So the setup is one terrain with a base texture of dirt, two biomes, one texture per biome (let's say grass and desert). No matter what settings I use there's always a small seam between the grass and desert biome where they meet. Each biome has an image mask to specify where it exists on the terrain and the image mask has hard edges between the biomes, but there doesn't seem to be any option in the biome mask either for falloff or something. Any tips of ideas would be appreciated. Link to comment Share on other sites More sharing options...
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