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SECTR vs. Terrain Loading

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Hi guys,

I'm using Gaia Pro 2021 and was wondering if someone could either explain or direct me to resources (or both..) which explains the differences (emphasis on performance if possible) between SECTR and Terrain Loading? And, possibly, any recommendations on when to use one over the other? I've found plenty of good information about them individually, but not in direct comparison with use cases and whatnot. 


Lastly, if such a resource doesn't exist, could I request you guys put out a guide or something concerning this comparison?


Thank you!1

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Hello, sorry for the long response. 

They operate kinda the same just slightly different. 

Sectr is great for taking a terrain and splitting that into multiple chunks. Then using the different loading options, to load and unload the terrains. Sectr also uses a collection of portals and sectors which is great for things like dungeons, buildings, etc. 

Gaia World Streaming (terrain loading) is great for a multi-terrain setup. 
This is also great for large worlds. What is also great with this system is because you can create terrains into multiple scenes. 
Which helps a ton in performance and memory. 

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So would it be safe to say that Sectr was made for indoor spaces first then adapted for terrains, but World Streaming was designed from the start as an outdoor-only tool?  Does World Streaming use any Sectr code or was  it done from scratch? 

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Sectr is a really advance version of world streaming. 
They both can be used together. 
Sectr is great for taking one really large terrain and chunking it up to stream. 
While Gaia's world streaming is great for multiple terrains and multiple scenes. 

Both use cases have their benefits. 
Depends really on what the use case is. 

Gaia's world streaming was made from scratch though. 

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