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Road Height and other settings missing from Built-in Renderer

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When I create a project with URP or HDRP, I have all the settings in the Road Profile, for example to change the height of the road to blend it with the terrain, but when using the built-in renderer, the only setting available is the Distance Offset field. See image below and notice that at the end of the Road Profile, only the Distance Offset is visible.



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Hi, this is correct, the built-in version of the road shader does not have all the features found in the other pipelines. Shader graph is only available for the Universal and High Definition render pipeline, which makes it more difficult to support all rendering features in the built-in pipeline without creating issues in other rendering aspects of the scene.

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