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Errors in build


TakeruGrima

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Hello,

I tried to build my project and I use GeNa in the project. In the log, i have this error :

Parameter name: key
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <e40e5a8f982c4b618a930d29f9bd091c>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <e40e5a8f982c4b618a930d29f9bd091c>:0 
  at GeNa.Core.GeNaManager.Dispose () [0x00073] in <bd27a45fe363481c9cedef3dd3cd6842>:0 
  at GeNa.Core.GeNaManager.OnAfterDeserialize () [0x00000] in <bd27a45fe363481c9cedef3dd3cd6842>:0 

Do you guys know what is the issue here ?

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Hi, we would like to know an ETA about this, because we are having a playtest soon, and this is kinda really annoying if our servers can't run the map that we should have.
Any ETA possible ?

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Any news in on this subject ? Because we need to spawn the objects on our server (with dedicated server) but with the current state we can only do that with the normal build settings, meaning the server need to show the map to be able to spawn trees etc... But it will cost unecessary resources on our GPU. 

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Please be careful of marking the post as solved, otherwise it might not get seen. 
I have messaged Manny regarding this issue. 
 

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On 8/17/2022 at 6:28 PM, Bryan said:

Please be careful of marking the post as solved, otherwise it might not get seen. 
I have messaged Manny regarding this issue. 
 

I am sorry didn't see that the post was marked as resolved. 

 

On 8/17/2022 at 12:32 PM, TakeruGrima said:

Any news in on this subject ? Because we need to spawn the objects on our server (with dedicated server) but with the current state we can only do that with the normal build settings, meaning the server need to show the map to be able to spawn trees etc... But it will cost unecessary resources on our GPU. 

But is there any news on this topic ?

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