Tikal Posted July 30, 2022 Posted July 30, 2022 I've had a number of water issues with Gaia Pro and it's driving me crazy. The most pressing issue is that Gaia's water will crash, leaving me with no water. This is the error I get. [Error] Updating all reflection settings had a issue Object reference not set to an instance of an object This came from at Gaia.PWS_WaterSystem.UpdateShaderValues (Gaia.GaiaWaterProfileValues profileValues) [0x0003e] in G:\Unity Projects\ARPG 10.0\Assets\Procedural Worlds\Gaia\Scripts\Water System\Reflections\PWS_WaterSystem.cs:1984 at Gaia.GaiaWater.SetupWaterReflectionSettings (Gaia.SceneProfile profile, Gaia.GaiaWaterProfileValues waterProfileValues, System.Boolean forceUpdate) [0x00097] in G:\Unity Projects\ARPG 10.0\Assets\Procedural Worlds\Gaia\Scripts\Water System\Editor\GaiaWater.cs:1410 GaiaWater.SetupWaterReflectionSettings() at /Procedural Worlds/Gaia/Scripts/Water System/Editor/GaiaWater.cs:1508 1506: catch (Exception e) 1507: { -->1508: Debug.LogError("Updating all reflection settings had a issue " + e.Message + " This came from " + e.StackTrace); 1509: } 1510: } GaiaWater.UpdateGlobalWater() at /Procedural Worlds/Gaia/Scripts/Water System/Editor/GaiaWater.cs:199 198: //Sets the waters reflection settings -->199: SetupWaterReflectionSettings(m_waterProfile, profile, true); 201: Material underwaterMaterial = GaiaUtils.GetWaterMaterial(GaiaConstants.waterSurfaceObject, true); GaiaWater.GetProfile() at /Procedural Worlds/Gaia/Scripts/Water System/Editor/GaiaWater.cs:91 89: } -->91: UpdateGlobalWater(m_masterMaterial, currentProfileValues, spawnWater, updateSettingsOnly, sceneProfile); 92: } 93: else GaiaManagerEditor.CreateWater() at /Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:5574 5572: { 5573: GaiaSceneManagement.SaveToProfile(gaiaSettings.m_gaiaWaterProfile); -->5574: GaiaWater.GetProfile(gaiaSettings.m_gaiaWaterProfile.m_selectedWaterProfileValuesIndex, GaiaGlobal.Instance.SceneProfile, true, false); 5575: } 5576: #endif GaiaManagerEditor.CreateGaiaExtras() at /Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:5419 5417: } 5418: } -->5419: CreateWater(gaiaSettings); GaiaManagerEditor.DrawRuntimeCreation() at /Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:2343 2341: { 2342: //Creates gaia water, lighting, player etc. -->2343: CreateGaiaExtras(m_settings, m_profileList, newProfileListIndex); 2344: m_runtimeCreated = true; 2345: } EditorUtils.Panel() EditorUtils.Panel() EditorUtils.Panel() GaiaManagerEditor.RuntimeCreationTab() at /Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:655 653: private void RuntimeCreationTab() 654: { -->655: m_editorUtils.Panel("RuntimeCreation", DrawRuntimeCreation, true); 656: } EditorUtils.Tabs() GaiaManagerEditor.StandardTab() at /Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:1107 1105: { 1106: m_worldCreationShown = false; -->1107: m_editorUtils.Tabs(m_creationTabs); 1108: } EditorUtils.Tabs() GaiaManagerEditor.OnGUI() at /Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:3803 3801: GUILayout.Space(4); -->3803: m_editorUtils.Tabs(m_mainTabs); 3805: #if GAIA_PRO_PRESENT GUIUtility.ProcessEvent() Since it mentions Reflection Probes, one of the first things I do is remove any baked lighting to make sure. And then when that doesn't work, I delete all the Reflection Probes that Gaia adds. Reimport doesn't fix it either. I can only only fix it by importing Gaia Pro again. This happens in 2021LTS (regardless of version). As a whole I have reflection issues with the water. I get this flickering on the water where it goes back and forth from showing reflections to no reflections. And then eventually it settles on reflections for terrain and such.
Bryan Posted July 31, 2022 Posted July 31, 2022 Thank you for this information! We will take a look and see what is causing this issue.
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