Jump to content

Smooth transition between spawners


Mussorable
Go to solution Solved by Bryan,

Recommended Posts

Hi, how I can make a smooth transition between two texture spawners? For example if I have a forest and desert close to each other and when I'm trying to make a more smooth transition - I have only two textures(forest/desert sand) with half of opacity in both textures. How I can make a really something like smooth transition? For example, I've read about Jitter, but on texture I can't find this option at all 😞 

If I'm trying to make noise or smooth - its applying for all terrain instead of place where I need. Thx for the info.

Link to comment
Share on other sites

  • Solution

You would want to use noise and bleed it into each other like this: 
image.png

image.png

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...