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Has the GeNa river material changed?


newcolours

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Hello,

After days of painstakingly chiseling the terrain I managed to get a waterfall working from a GeNa spline. The surface looked like a rough river and I was happy with it. After updating the assets in my project the surface now appears as Foam.

It may be that it's intentional 'white water', but the problem is at the base of the waterfall where there is no direct light, that foam looks more like a static white strip.

Has the material or shader been changed? Is this appearance something I can control manually? I tweaked the values on the shader of the mesh and wasn't able to make it less foamy/white and I couldn't see any obvious alternative shader or material to use.

The meshes are using "Shader Graphs/PW_RiverFlow_LitBasic_HDRP", for HDRP in 2021.3.5f1

foamfall.png

foambase.png

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I've discovered I can make the foam less visible if I adjust these two values:

FoamSlopeStrength
FoamSlopeContrast

However, the 'rough water' then starts part way down the wall, with the actual bend being transparent. Also the water texture is moving at an angle (not intentionally - I don't know how to fix it). It means if the rough water doesn't start at the bend it looks angular with a triangle of clear water

 

half-foam.png

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  • 4 months later...
On 7/23/2022 at 7:00 AM, newcolours said:

I've discovered I can make the foam less visible if I adjust these two values:

FoamSlopeStrength
FoamSlopeContrast

However, the 'rough water' then starts part way down the wall, with the actual bend being transparent. Also the water texture is moving at an angle (not intentionally - I don't know how to fix it). It means if the rough water doesn't start at the bend it looks angular with a triangle of clear water

 

half-foam.png

Hey @newcolours,

Can you please confirm if you are still facing this issue?

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