Jump to content

How to export FULL terrain as ONE OBJ or FBX WITH baked textures, lights & mats?


Recommended Posts

Hi! So being new to Gaia Pro, I would like to know how to export my full terrain as ONE single OBJ OR FBX file with all baked textures lights, mats & objects on the terrain as one OBJ or FBX. I would like to be able to edit my mesh with all its details still intact.


Thank you!

Link to comment
Share on other sites

I have not done this for a very long time so I need to look. 
We do have the terrain mesh exporter that will export OBJ files. 


You will need to create a package for the terrain layers, and terrain data for the trees. 
You will also need to create a package for any textures you are using and vegetation as well. 

Link to comment
Share on other sites

@BryanHow would I do this package stuff? It just needs to be an OBJ and / or FBX file with all details intact in order to open it in Blender / Meshlab, etc...

Link to comment
Share on other sites

If you were taking it into Blender it should go like this: 

1. Use the Gaia Pro Terrain Mesh Exporter. 
- This will create your obj and put it in your exports folder. 
Then you would want to right click and export. 

This will create your Unity package that you can drag into blender (if I remember correctly). 
If not you might be able to right click on the (newly created export) and click show in explorer. 
Then you would be able to copy that or drag that into blender and import it. 

You will need to do the same things for the vegetation and textures. 
Otherwise they will not show up in blender. 

Link to comment
Share on other sites

You should be able to just show in explorer and copy the file and the .meta file for the assets and drag them into blender. 
There was a way to use Unity packages (been a long time since I have had to use blender) but right click in the assets folder and it will say export. 

Link to comment
Share on other sites

  • 4 weeks later...

Can you advise on how to export a full terrain environment as a prefab to be imported into a new unity project? The goal is to design and fine tune everything in a creation project, and then export only the terrain, textures, vegetation, post processing, lighting, skies, water, weather, etc.  without taking any of the bloat form the default package installs into a clean project. I want to keep the main game build size a lean as possible. Thanks!

Link to comment
Share on other sites

  • 3 months later...
On 2022/8/14 at AM9点28分, RightAndExactStudios said:


Have you solved this problem

Link to comment
Share on other sites

  • 5 months later...
On 8/14/2022 at 2:11 PM, Bryan said:

This should help, as I have already written an article about this here: 


The article is not enough to understand how to do it, can someone please make a short video tutorial showing the process? I think this would eliminate all these types of questions if people could see how it's done and can follow along.  I tried exporting the user session data and it just doesn't export everything. The best result I could get was just the terrain itself with no textures or vegetation. No idea how to export those if it has to be done separately.


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...