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Error with Gena


DKnight

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I open the Gena Manager and i see the following. Gaia Pro and GTS are both installed. 
 

image.thumb.png.181d46582548fb054742de7852861a9e.png

in the console, i am seeing the following errors.

image.png.c0b5562ff17f6c6f476133221275e5b0.png

TypeLoadException: Could not resolve type with token 010000b1 from typeref (expected class 'UnityEngine.Experimental.TerrainAPI.TerrainCallbacks' in assembly 'UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
GeNa.Core.GeNaManagerEditor.OnEnable () (at Assets/Procedural Worlds/GeNa/Scripts/Editor/GeNaManagerEditor.cs:66)
UnityEditor.EditorWindow:GetWindow(Boolean, String)
GeNa.Core.GeNaManagerEditor:MenuGeNaMainWindow() (at Assets/Procedural Worlds/GeNa/Scripts/Editor/GeNaManagerEditor.cs:42)
GeNa.Core.GeNaManagerSceneEditor:ShowGeNaManager() (at Assets/Procedural Worlds/GeNa/Scripts/Editor/GeNaManagerSceneEditor.cs:157)
GeNa.Core.GeNaManagerSceneEditor:ManagerPanel(Boolean) (at Assets/Procedural Worlds/GeNa/Scripts/Editor/GeNaManagerSceneEditor.cs:130)
PWCommon5.EditorUtils:Panel(GUIContent, String, Action`1, GUIStyle, Boolean, Boolean, Boolean, GUILayoutOption[])
PWCommon5.EditorUtils:Panel(GUIContent, String, Action`1, Boolean, Boolean, Boolean, GUILayoutOption[])
PWCommon5.EditorUtils:Panel(String, Action`1, Boolean, GUILayoutOption[])

 

NullReferenceException: Object reference not set to an instance of an object
PWCommon5.EditorUtils.Tabs (PWCommon5.TabSet tabs, UnityEngine.GUILayoutOption[] options) (at <5e780e565d3b4b63836c767b4e8e9d7f>:0)
GeNa.Core.GeNaManagerEditor.OnGUI () (at Assets/Procedural Worlds/GeNa/Scripts/Editor/GeNaManagerEditor.cs:90)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.DockArea.OldOnGUI () (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
 

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
 

NullReferenceException: Object reference not set to an instance of an object
PWCommon5.EditorUtils.Tabs (PWCommon5.TabSet tabs, UnityEngine.GUILayoutOption[] options) (at <5e780e565d3b4b63836c767b4e8e9d7f>:0)
GeNa.Core.GeNaManagerEditor.OnGUI () (at Assets/Procedural Worlds/GeNa/Scripts/Editor/GeNaManagerEditor.cs:90)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.DockArea.OldOnGUI () (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at 

 

NullReferenceException: Object reference not set to an instance of an object
PWCommon5.EditorUtils.Tabs (PWCommon5.TabSet tabs, UnityEngine.GUILayoutOption[] options) (at <5e780e565d3b4b63836c767b4e8e9d7f>:0)
GeNa.Core.GeNaManagerEditor.OnGUI () (at Assets/Procedural Worlds/GeNa/Scripts/Editor/GeNaManagerEditor.cs:90)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEditor.DockArea.OldOnGUI () (at <780782bc035845f9909cebbd4c983ae3>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <f23cc42ed8af4b73afc7c74ab921aa08>:0)
UnityEngine.UIElem

 

 

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  • 1 year later...

Hi...

I've got Gaia Pro and GeNa pro installed, along side with Game Creator 2 and it's modules. I always receive a "TypeLoadException" both on GeNa Pro and Game Creator 2's Visual Scripting Actions and Triggers.

Also, I tried re-importing the GeNa package but all it tells me is all package files are already available in my project and I'm not promted to recompile the DLL file.

The second message appears when I try using Game Creator 2 and the first literally pops up when I try anything dealing with terrain building. I'm using Unity 2023.2.1f1 with Gaia Pro V1.8.0, GeNa Pro V3.4.2 and Game Creator 2 V2.13.44.

I'll really appreciate the help. Thank you!

nnn.png

Screenshot 2024-01-26 123917.png

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