Jump to content

The Spawner doesn't work as expected


Recommended Posts

I use the image mask to control where the Texture should be spawned.

As you see the terrain texture in the red frame was supposed to be spawned in the green area in preview.

However the result is much different and i don't know the reason why it happened and how to handle it.



Link to comment
Share on other sites

Hi @JuggRain, can you please try to switch the "mask space" setting to "Global" and try spawning again? If your world exceeds a certain size, the spawner cannot process everything in a single step, but will perform multiple spawns in a grid pattern instead to cover the entire world. If the mask is set to "local" then, it will apply the mask image only to that small local place of that step - this is why you can see your red texture painted on in a grid pattern.
If the mask is set to "global" it should work as expected. You can read more about local vs. global masks in this article:


(see under 7. Local vs Global mask space)


Link to comment
Share on other sites

  • 2 weeks later...

Thank you very much, i switch the mask space setting to Global and i found that the spwan area in the preview become super tiny.


Link to comment
Share on other sites

@JuggRain, please try the "Scale" settings in the mask, you can use it to scale the image up and down until it fits in the desired location. You can use offset / position to move it as well.

Link to comment
Share on other sites

Thank you very much!Another questions is how can i keep my handpainting on the terrain from being replaced by the texture spawner.

Link to comment
Share on other sites

Hi, i have a new problem that the spawner will paint seams on the terrain ,as you see there are two yellow lines in the picture ,but in the preview everything is all right 


Link to comment
Share on other sites

  • 2 months later...

This is because this is the end of the spawner. 
In this case, I would use a distance mask to get rid of the hard lines. 
Sorry did not see this as its in the conversations and not the actual asset. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...