Jump to content

Biome Spawners with Tag and Layers Rules


Recommended Posts

You know what would be super cool?  If an individual spawner within a Biome could apply a Tag or a Layer to a GameObject when it spawns.

Rocks are a great example.

Instead of the Content Pack having to maintain separate prefab variants that are tagged as either "PW - Nature" etc., and/or assigned to a layer "PW_Object_Medium", assigning the Tag and/or Layer to the GameObject when it spawns would be incredibly helpful, because then subsequent Spawners in the same biome would be able to utilize the Collision Mask.  

GeNa Spawners could then also check the collision layers, and Scene Optimizer would benefit as well.

The Synty Nature Content Pack does not include prefab variants with pre-assigned Tags and Layers like the Fantasy Kingdom Content Pack does, so the ability to emulate comprehensive Spawner functionality as found in the Gaia Pro Alpine Meadow Biome (for example) cannot be easily accomplished without quite a bit of additional effort with prefabs.

Thank you -


  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...