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Gaia Spawner BoundsCheck


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Why won't Bounds Check work for other GameObjects, and how can I resolve overlapping issues with several different GameObejct?

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Hi @nano, the bounds check is a feature meant to evaluate the bounds of a larger area before putting a large object down. What you are looking for would be the "Collision Mask". When you add a collision mask to a spawn rule, you have the possibility to avoid spawning onto other objects, either by tag or by layer. Please add a collision mask in your mask settings for your spawn rule, and then see here under "Collision Masks":



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