Jump to content

Recommended Posts

Posted

---------------------------------------------------------

Unity 2021.3.6f1

Gaia 2021 - Terrain & Scene Generator Version 3.2.5

---------------------------------------------------------

I create a new project, import Gaia, create world, create runtime, water looks great. Switch to Android platform, water disappears. 

I create a new project, switch to Android platform, import Gaia, create world, create runtime, water not visible.

If I move the camera under water I can see the water material above but moving above the water and the material looks invisible.

See screen shots of above and below water:

https://drive.google.com/file/d/1QlO_QpjVHgkYR6mdD2ktK1fD-pXDc-Fx/view?usp=sharing

Posted

I am looking into this issue! 
 

Posted
7 minutes ago, Bryan said:

I am looking into this issue! 
 

Thanks, I've also noticed the water textures turn red.

 

image.png.6bb8baa5f431b9aa3954a0e518c624ef.png

Posted

I am pretty sure I know what the issue is but I wanted to verify before sending a reply. Checking with the team on this one. 

 

Posted
1 hour ago, Isaac said:

@EmpireStudios What pipeline are you using?

Unity to Android

Posted
18 hours ago, Bryan said:

I am pretty sure I know what the issue is but I wanted to verify before sending a reply. Checking with the team on this one. 

 

Can you tell me what you think the problem might be so I can see if I can fix it on my own? There are a lot of Procedural Worlds products on the Unity Asset store for sell right now I would like to get but can't knowing there is an issue with Mobile platforms.

Posted

What render pipeline are you using (i.e. Built-In, URP, HDRP) and what graphics API does your project use? (This can be found by going into Edit -> Project Settings -> Player -> Other Settings). 

If you are in URP, check if your pipeline asset has 'Opaque Texture' set to true:image.png.19a9447fe872adb2e7e73871ebe11d5d.png

Posted
20 hours ago, Isaac said:

What render pipeline are you using (i.e. Built-In, URP, HDRP) and what graphics API does your project use? (This can be found by going into Edit -> Project Settings -> Player -> Other Settings). 

If you are in URP, check if your pipeline asset has 'Opaque Texture' set to true:image.png.19a9447fe872adb2e7e73871ebe11d5d.png

I use built in Unity pipeline, also I made no changes these are all just the default settings:

 

image.png

Posted

We think we have found the issue, so we are looking into the testing etc. 

 

Posted
11 hours ago, Bryan said:

We think we have found the issue, so we are looking into the testing etc. 

 

Thanks, I'm kind of stuck until this is fixed.

Posted

Did you switch to differed rendering? 
This would be the quickest way to fix the issue. 
 

Posted
23 hours ago, Bryan said:

Did you switch to differed rendering? 
This would be the quickest way to fix the issue. 
 

Oh! Yes that fixed it. Now crossing my fingers that it works in the build.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • STORM is here!

    STORM supercharges Unity to render massive open AAA worlds—on mobile and desktop—up to 10 times faster.

    STORM is your go-to tool for game makers and studios who are serious about performance and profitability.

  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
×
×
  • Create New...