Jump to content

Game Scene view problem


Esin
Go to solution Solved by Peter,

Recommended Posts

Hello team,

I've encountered an issue where I'm unable to view my terrain in the game view when I press play. Instead, it produces a sound and abruptly stops. Additionally, the visual display appears distorted. I've attached the screenshots for reference. Any assistance you can provide would be greatly helpful.

image.thumb.png.1dc9be88bf84321adde12f2b5c9d0cca.png

 

Link to comment
Share on other sites

This part is supposed to happen: 
image.png

However, not seeing the terrain could come down to a few things. 
Fog, or shader. 
Are you using GTS? 
 

Link to comment
Share on other sites

Thanks so much Bryan for reviewing this problem. As far as I remember I haven't added fog. However, I've created this terrain with the "Manual with Stamper" and made various adjustments using the shader browser, particularly for hills and mountains. I believe I might have also applied the terrain shader 🥲 What do you think?

On a side note (if this would help), the random generation feature doesn't seem to function for me, as I can't see a base terrain when I select that option. So, I've been opting for the manual approach with the stamper instead and make adjustments on the shader 😕

Link to comment
Share on other sites

  • Solution

@Esin In the first screenshot you posted it looks like the "pause" button on top of the editor is on:

image.png

could it be that you have "Erro Pause" active in the console window?

image.png

What I assume that could be going on is: You start the scene, it renders the first frame and starts playing back sound for a short moment, but then immediately runs into an error that puts the scene in pause mode. If "Pause on Error" is active and you see an error message in the console when starting the scene, this could explain the behavior.

Regarding the terrain not rendering correctly, you made some comments you were using the "shader browser"? I assume you mean the terrain inspector? By default, the terrains you set up with Gaia should use the correct terrain shader for the render pipeline of your project. You should not change the shader unless you want to use a different terrain shader. 
You can check which material/shader the terrain is using in the terrain settings in the terrain inspector:
image.png

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...