Jump to content

Small Cave with vegetation master not spawning any trees


cjackcandy
 Share

Recommended Posts

I'm following along with the Nature spawner tutorial and when I spawn the small cave (with vegetation), I don't see any vegitation. I have GeNa Pro and Polygon nature imported. Any ideas as to why I'm not seeing any trees? A few others posted this same issue on the Youtube page and were told to post the issue here. Doesn't appear that they did, so I guess I will go first :).

2nd issue I'm seeing is that repeated ctl+left click produces the same cave (no variations).

Link to comment
Share on other sites

What I've observed after playing with this some more:

1) There are no iterations, just the same cave being spawned, no mater which cave spawner is selected.

2) The two cave with vegetation spawners do not spawn vegetation. (The Sub Spawner cave plants do spawn and iterate just fine).

I'm not seeing this issue on any of the other Nature Pack spawners - they spawn and iterate as expected.

BTW, selecting 'force spawn' does not change the behavior. 

I've observed the exact same behavior trying this on Unity 2021.3.4f1 using HDRP and 2020.3.35f1 using the standard pipeline.

I'm using Gaia Pro 2021 v3.2.4 , Gena Pro v3.3.19 , Nature Spawner Pack for Polygon Nature v 1.03, Polygon Nature v1.12

To reproduce the issue,:

1) Install the application versions listed above (I haven't tried different versions)

2) Create a medium/desktop/Synty Nature biome using World Designer

3) Drag the Spawner - Small_Cave_01_With_Vegetation_Master prefab into the scene

4) Shift click to find a spot and orientation, then ctl click to place.

Notice only the cave is spawned (no vegetation in the hierarchy under _Sp_Root_Small_Cave_01_Plants_01).

Notice also that ctl-shift-i does not iterate (no variations are spawned).

Link to comment
Share on other sites

  • 1 month later...

I have the exact same problem with this asset. 

I bought the pack today, and was following along and no vegetation spawned for me either. I dove into the spawner and as far as I can tell, the subspawners are not able to maintain a link to the subspawner prefab. The reference is simply missing for all the vegetation subspawners. 

I tried manually adding them back and saved, but no luck - after saving the field were reverted to empty again. 

The same issue exists with for example the "cliff with vegetation" spawner.

Would appreciate some guidance on how to get these spawners working.

gena spawner issue.png

Link to comment
Share on other sites

Can you please tell me what version you are using? I believe this was an issue in an older version.

 

Link to comment
Share on other sites

Certainly!

I am using the following versions:

  • Unity 2021.3.8f1
  • GeNa Pro 3.3.20-c5
  • Gaia Pro 3.2.6-c5
  • POLYGON Nature 1.12
  • Nature - Spawner Pack for "POLYGON Nature" 1.0.3

I tested in Unity 2021.3.7f1 also, and it was the same issue.

I have tried to refresh the ingestion, manually recreate the spawner using the available prefabs, but have had no luck so far. I looked into the prefab, and the only thing I thought could be an issue was that there seemed to be a "one child of" decorator missing on the "Vegetation" game object sitting as the parent of the sub spawners. But adding that had no effect so I am clearly missing something. 

In short, I am simply not able to figure out exactly where the issue could be and appreciate any guidance to get it working until a fix comes out. In the meanwhile, I will continue to play around with the fantasy kingdoms spawner pack 🙂

Link to comment
Share on other sites

  • 4 weeks later...

Was there ever a fix for this?  I just started with this spawner and I can't get iterations of caves or vegetation to spawn...

 

Unity 2021.3.8f1

POLYGON Nature 1.12

Nature - Spawner Pack 1.0.3

GeNa Pro 3.3.21

Gaia Pro 2021 - Terrain & Scene Generator 3.3.0

 

 

Link to comment
Share on other sites

I am having the same issue.

 

Unity 2021.3.9f1

POLYGON Nature 1.12

Nature - Spawner Pack 1.03

GeNa Pro 3.3.21-c5

Gaia Pro 3.3.0-c5

 

 

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...