About This File
- Added feature for detecting broken LOD Groups warnings before optimizing.
- Fixed issue with LODGroups not being included in the Original / Optimized performance test.
- Fixed compatibility and other issues with using Gaia Multi Terrains.
- Fixed the ignoring of lightmap objects for those who want to rebake lighting.
- Fixed issue with multiple Optimized GameObjects for multiple Root GameObjects.
- Fixed bug with multiple root objects.
What's New in Version 1.1.4 See changelog
- Fixed bug with overwriting meshes in EditorSaveMesh Utility.