GeNa Pro
Splines, Paths, Rivers, Roads, Cities!
GeNa Pro is a sophisticated procedural level design system that turns days of work into hours to rapidly and intuitively populate your scenes.
Documentation Create environments that just work
GeNa Pro is integrated with Gaia Pro, so that it is simple and fast to create environments that 'just work', It comes with sample spawner packs for Gaia Pro and Flooded Grounds, so you can be up and running around in your own levels within minutes. GeNa Pro consists of the following major components
GeNa Spawners: Spawn assets into scenes GeNa Map Builder: Chooses optimal locations and creates towns connects by roads GeNa Decorators: Decorate assets with logic that influences spawning GeNa Splines: Defines paths for Spawners & Spline Extensions GeNa Rivers: A specialized spline extension for river networks GeNa Roads: A specialized spline extension for road networks Key Benefits
Easy to use Nicer environments Massive time savings Replicable quality through automation Better frame rates (dependent on situation). Better lighting Key Features
Spawns textures, grasses, trees, prefabs, complex structures, rivers, roads Single, global, paint & spline based spawn modes Works with terrains and meshes across multiple terrain tiles Extensible spawner, decorator and spline systems Automated prefab optimization system Automated light probe placement Edit and runtime spawning modes In editor physics based spawning API controllable Created with GeNa:
GeNa Pro is a sophisticated procedural level design system that turns days of work into hours to rapidly and intuitively populate your scenes.
Documentation Create environments that just work
GeNa Pro is integrated with Gaia Pro, so that it is simple and fast to create environments that 'just work', It comes with sample spawner packs for Gaia Pro and Flooded Grounds, so you can be up and running around in your own levels within minutes. GeNa Pro consists of the following major components
GeNa Spawners: Spawn assets into scenes GeNa Map Builder: Chooses optimal locations and creates towns connects by roads GeNa Decorators: Decorate assets with logic that influences spawning GeNa Splines: Defines paths for Spawners & Spline Extensions GeNa Rivers: A specialized spline extension for river networks GeNa Roads: A specialized spline extension for road networks Key Benefits
Easy to use Nicer environments Massive time savings Replicable quality through automation Better frame rates (dependent on situation). Better lighting Key Features
Spawns textures, grasses, trees, prefabs, complex structures, rivers, roads Single, global, paint & spline based spawn modes Works with terrains and meshes across multiple terrain tiles Extensible spawner, decorator and spline systems Automated prefab optimization system Automated light probe placement Edit and runtime spawning modes In editor physics based spawning API controllable Created with GeNa:
About GeNa Pro
Splines, Paths, Rivers, Roads, Cities!
GeNa Pro is a sophisticated procedural level design system that turns days of work into hours to rapidly and intuitively populate your scenes.
Create environments that just work
GeNa Pro is integrated with Gaia Pro, so that it is simple and fast to create environments that 'just work', It comes with sample spawner packs for Gaia Pro and Flooded Grounds, so you can be up and running around in your own levels within minutes.
GeNa Pro consists of the following major components
GeNa Spawners: Spawn assets into scenes
GeNa Map Builder: Chooses optimal locations and creates towns connects by roads
GeNa Decorators: Decorate assets with logic that influences spawning
GeNa Splines: Defines paths for Spawners & Spline Extensions
GeNa Rivers: A specialized spline extension for river networks
GeNa Roads: A specialized spline extension for road networks
Key Benefits
Easy to use
Nicer environments
Massive time savings
Replicable quality through automation
Better frame rates (dependent on situation).
Better lighting
Key Features
Spawns textures, grasses, trees, prefabs, complex structures, rivers, roads
Single, global, paint & spline based spawn modes
Works with terrains and meshes across multiple terrain tiles
Extensible spawner, decorator and spline systems
Automated prefab optimization system
Automated light probe placement
Edit and runtime spawning modes
In editor physics based spawning
API controllable