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GeNa 2

$57
GeNa — the swiss army knife of spawning systems!
Voted as the "Best Artistic Tool" in the 2020 Unity Awards, this is an award-winning content placement system for rapid scene creation.
Documentation Even before it's launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between "Genius!" and "Makes level design fun again." Features
  Single, Global and Paint based spawn modes   Works with terrains or meshes   Works with single or multiple terrain tiles   Automated prefab optimization system   Automated light probe placement   Spawns textures, grasses, trees or prefabs   Spawns individual items or complex structures   Extensible spawner system via API   Design time or runtime spawning   Precision placement modification   Save spawners as prefabs for re-use   Rock ledge and rock wall building   Cool fence building system   Amazing gravity simulation   Multiple spawn algorithms Algorithms
  Organic   Clustered   Last location   Every location   Paint mode   Local spawns   Global spawns   Image and noise based masking   Gravity scattering simulation It is all about Flexibility
GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and helps you to bring your vision to life by quickly and naturally placing grass, trees, prefabs, fences and structures made up of groups of prefabs such as villages. GeNa optimizes prefabs by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced light baking times. Benefits
  Simple and easy to use   Precise control via terrain sampling   Nicer natural environments   Massive time savings   Better frame rates   Better lighting.   Created with GeNa:

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About GeNa 2

GeNa — the swiss army knife of spawning systems!

Voted as the "Best Artistic Tool" in the 2020 Unity Awards, this is an award-winning content placement system for rapid scene creation.

Even before it's launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between "Genius!" and "Makes level design fun again."

Features

 
Single, Global and Paint based spawn modes
 
Works with terrains or meshes
 
Works with single or multiple terrain tiles
 
Automated prefab optimization system
 
Automated light probe placement
 
Spawns textures, grasses, trees or prefabs
 
Spawns individual items or complex structures
 
Extensible spawner system via API
 
Design time or runtime spawning
 
Precision placement modification
 
Save spawners as prefabs for re-use
 
Rock ledge and rock wall building
 
Cool fence building system
 
Amazing gravity simulation
 
Multiple spawn algorithms

Algorithms

 
Organic
 
Clustered
 
Last location
 
Every location
 
Paint mode
 
Local spawns
 
Global spawns
 
Image and noise based masking
 
Gravity scattering simulation

It is all about Flexibility

GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and helps you to bring your vision to life by quickly and naturally placing grass, trees, prefabs, fences and structures made up of groups of prefabs such as villages. GeNa optimizes prefabs by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced light baking times.

Benefits

 
Simple and easy to use
 
Precise control via terrain sampling
 
Nicer natural environments
 
Massive time savings
 
Better frame rates
 
Better lighting.
 

Created with GeNa:

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