GeNa 2
GeNa — the swiss army knife of spawning systems!
Voted as the "Best Artistic Tool" in the 2020 Unity Awards, this is an award-winning content placement system for rapid scene creation.
Documentation Even before it's launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between "Genius!" and "Makes level design fun again." Features
Single, Global and Paint based spawn modes Works with terrains or meshes Works with single or multiple terrain tiles Automated prefab optimization system Automated light probe placement Spawns textures, grasses, trees or prefabs Spawns individual items or complex structures Extensible spawner system via API Design time or runtime spawning Precision placement modification Save spawners as prefabs for re-use Rock ledge and rock wall building Cool fence building system Amazing gravity simulation Multiple spawn algorithms Algorithms
Organic Clustered Last location Every location Paint mode Local spawns Global spawns Image and noise based masking Gravity scattering simulation It is all about Flexibility
GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and helps you to bring your vision to life by quickly and naturally placing grass, trees, prefabs, fences and structures made up of groups of prefabs such as villages. GeNa optimizes prefabs by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced light baking times. Benefits
Simple and easy to use Precise control via terrain sampling Nicer natural environments Massive time savings Better frame rates Better lighting. Created with GeNa:
Voted as the "Best Artistic Tool" in the 2020 Unity Awards, this is an award-winning content placement system for rapid scene creation.
Documentation Even before it's launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between "Genius!" and "Makes level design fun again." Features
Single, Global and Paint based spawn modes Works with terrains or meshes Works with single or multiple terrain tiles Automated prefab optimization system Automated light probe placement Spawns textures, grasses, trees or prefabs Spawns individual items or complex structures Extensible spawner system via API Design time or runtime spawning Precision placement modification Save spawners as prefabs for re-use Rock ledge and rock wall building Cool fence building system Amazing gravity simulation Multiple spawn algorithms Algorithms
Organic Clustered Last location Every location Paint mode Local spawns Global spawns Image and noise based masking Gravity scattering simulation It is all about Flexibility
GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and helps you to bring your vision to life by quickly and naturally placing grass, trees, prefabs, fences and structures made up of groups of prefabs such as villages. GeNa optimizes prefabs by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced light baking times. Benefits
Simple and easy to use Precise control via terrain sampling Nicer natural environments Massive time savings Better frame rates Better lighting. Created with GeNa:
About GeNa 2
GeNa — the swiss army knife of spawning systems!
Voted as the "Best Artistic Tool" in the 2020 Unity Awards, this is an award-winning content placement system for rapid scene creation.
Even before it's launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between "Genius!" and "Makes level design fun again."
Features
Single, Global and Paint based spawn modes
Works with terrains or meshes
Works with single or multiple terrain tiles
Automated prefab optimization system
Automated light probe placement
Spawns textures, grasses, trees or prefabs
Spawns individual items or complex structures
Extensible spawner system via API
Design time or runtime spawning
Precision placement modification
Save spawners as prefabs for re-use
Rock ledge and rock wall building
Cool fence building system
Amazing gravity simulation
Multiple spawn algorithms
Algorithms
Organic
Clustered
Last location
Every location
Paint mode
Local spawns
Global spawns
Image and noise based masking
Gravity scattering simulation
It is all about Flexibility
GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and helps you to bring your vision to life by quickly and naturally placing grass, trees, prefabs, fences and structures made up of groups of prefabs such as villages. GeNa optimizes prefabs by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced light baking times.
Benefits
Simple and easy to use
Precise control via terrain sampling
Nicer natural environments
Massive time savings
Better frame rates
Better lighting.