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Ambient Sounds

$47
Stop fiddling with individual audio scripts in your scene and take back control!
Ambient Sounds lets you configure music and sounds to create a unique atmosphere for each region in your game which can react to changes in your gameplay instantly.
Documentation Positional
Ambient Sounds lets you configure areas in your game that play back music and sounds to create an unique atmosphere for each region in your game. The playback follows rules and requirements and can react to changes in your gameplay instantly. Configurable
Sounds that belong together are organised into a Sequence. Sequences are reusable and can be played back in Audio Areas that are distinctive regions in your game. You can also create Modifiers to adjust playback parameters of Sequences in real time. Low Code
The code required to integrate Ambient Sounds with your gameplay is minimal — you can call simple one-line functions anywhere from your scripts to update Ambient Sounds with Events and Values from your game. GeNa Pro consists of the following major components
  Organize your audio clips into Sequences with combined playback settings   Playback these Sequences either globally (“everywhere”) or locally in a certain area of your game world   Pair multiple Sequences of background noises and music to create an unique soundscape for each location in your game towns connects by roads   Blend seamlessly between these soundscapes in different regions influences spawning   Make these Sequences interactive by controlling them through Requirements Extensions   Modify these Sequences on the fly to react to Events in your game networks   Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration networks   Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window networks   Ambient Sounds

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About Ambient Sounds

Stop fiddling with individual audio scripts in your scene and take back control!

Ambient Sounds lets you configure music and sounds to create a unique atmosphere for each region in your game which can react to changes in your gameplay instantly.

Positional

Ambient Sounds lets you configure areas in your game that play back music and sounds to create an unique atmosphere for each region in your game. The playback follows rules and requirements and can react to changes in your gameplay instantly.

Configurable

Sounds that belong together are organised into a Sequence. Sequences are reusable and can be played back in Audio Areas that are distinctive regions in your game. You can also create Modifiers to adjust playback parameters of Sequences in real time.

Low Code

The code required to integrate Ambient Sounds with your gameplay is minimal — you can call simple one-line functions anywhere from your scripts to update Ambient Sounds with Events and Values from your game.

GeNa Pro consists of the following major components

 
Organize your audio clips into Sequences with combined playback settings
 
Playback these Sequences either globally (“everywhere”) or locally in a certain area of your game world
 
Pair multiple Sequences of background noises and music to create an unique soundscape for each location in your game towns connects by roads
 
Blend seamlessly between these soundscapes in different regions influences spawning
 
Make these Sequences interactive by controlling them through Requirements Extensions
 
Modify these Sequences on the fly to react to Events in your game networks
 
Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration networks
 
Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window networks
 

Ambient Sounds

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