Ambient Sounds
Stop fiddling with individual audio scripts in your scene and take back control!
Ambient Sounds lets you configure music and sounds to create a unique atmosphere for each region in your game which can react to changes in your gameplay instantly.
Documentation Positional
Ambient Sounds lets you configure areas in your game that play back music and sounds to create an unique atmosphere for each region in your game. The playback follows rules and requirements and can react to changes in your gameplay instantly. Configurable
Sounds that belong together are organised into a Sequence. Sequences are reusable and can be played back in Audio Areas that are distinctive regions in your game. You can also create Modifiers to adjust playback parameters of Sequences in real time. Low Code
The code required to integrate Ambient Sounds with your gameplay is minimal — you can call simple one-line functions anywhere from your scripts to update Ambient Sounds with Events and Values from your game. GeNa Pro consists of the following major components
Organize your audio clips into Sequences with combined playback settings Playback these Sequences either globally (“everywhere”) or locally in a certain area of your game world Pair multiple Sequences of background noises and music to create an unique soundscape for each location in your game towns connects by roads Blend seamlessly between these soundscapes in different regions influences spawning Make these Sequences interactive by controlling them through Requirements Extensions Modify these Sequences on the fly to react to Events in your game networks Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration networks Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window networks Ambient Sounds
Ambient Sounds lets you configure music and sounds to create a unique atmosphere for each region in your game which can react to changes in your gameplay instantly.
Documentation Positional
Ambient Sounds lets you configure areas in your game that play back music and sounds to create an unique atmosphere for each region in your game. The playback follows rules and requirements and can react to changes in your gameplay instantly. Configurable
Sounds that belong together are organised into a Sequence. Sequences are reusable and can be played back in Audio Areas that are distinctive regions in your game. You can also create Modifiers to adjust playback parameters of Sequences in real time. Low Code
The code required to integrate Ambient Sounds with your gameplay is minimal — you can call simple one-line functions anywhere from your scripts to update Ambient Sounds with Events and Values from your game. GeNa Pro consists of the following major components
Organize your audio clips into Sequences with combined playback settings Playback these Sequences either globally (“everywhere”) or locally in a certain area of your game world Pair multiple Sequences of background noises and music to create an unique soundscape for each location in your game towns connects by roads Blend seamlessly between these soundscapes in different regions influences spawning Make these Sequences interactive by controlling them through Requirements Extensions Modify these Sequences on the fly to react to Events in your game networks Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration networks Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window networks Ambient Sounds
About Ambient Sounds
Stop fiddling with individual audio scripts in your scene and take back control!
Ambient Sounds lets you configure music and sounds to create a unique atmosphere for each region in your game which can react to changes in your gameplay instantly.
Positional
Ambient Sounds lets you configure areas in your game that play back music and sounds to create an unique atmosphere for each region in your game. The playback follows rules and requirements and can react to changes in your gameplay instantly.
Configurable
Sounds that belong together are organised into a Sequence. Sequences are reusable and can be played back in Audio Areas that are distinctive regions in your game. You can also create Modifiers to adjust playback parameters of Sequences in real time.
Low Code
The code required to integrate Ambient Sounds with your gameplay is minimal — you can call simple one-line functions anywhere from your scripts to update Ambient Sounds with Events and Values from your game.
GeNa Pro consists of the following major components
Organize your audio clips into Sequences with combined playback settings
Playback these Sequences either globally (“everywhere”) or locally in a certain area of your game world
Pair multiple Sequences of background noises and music to create an unique soundscape for each location in your game towns connects by roads
Blend seamlessly between these soundscapes in different regions influences spawning
Make these Sequences interactive by controlling them through Requirements Extensions
Modify these Sequences on the fly to react to Events in your game networks
Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration networks
Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window networks