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  • 1b. Gaia Lighting Settings


    Bryan

    Lighting is an important part of any scene, especially if it is an outdoor scene containing terrain. The intensity of the sunlight, the shadow strength, the skybox etc. can all work together to create a distinct look and mood for your scene. The settings for those elements are scattered around the Unity editor which can make it tiresome to edit lighting in Unity, but Gaia comes with a selection of Lighting presets that can be applied quickly and edited from one unified UI.
    Collections of lighting settings can be saved as "Lighting Profiles" which allows you to quickly change between different lighting setups and also to transfer these settings between scenes.

    When Gaia does set up lighting in your scene from the Gaia Manager Runtime tab, it will create a "Gaia Lighting" object below "Gaia Runtime" in your scene. The Gaia Lighting object serves as a container for the directional light, and post processing objects, but also contains a lot of settings to adjust the lighting in the scene to your liking.

    image.png

    When selecting the Gaia Lighting object, you can find all lighting settings for your scene in the Inspector:

    image.png

    The first setting is the "Light System Mode" that has 3 settings:

    • Gaia is the default mode where the lighting in the scene is controlled by Gaia. This mode offers a lot of additional options in multiple panels which are explained in the following sections.  
    • 3rd Party is a mode Gaia will not interfere with your lighting, but will allow you to reference another Game Object that controls the lighting instead. This just serves as a shortcut to jump quickly to this object in question via the "Edit" button.
      image.png
    • None - Gaia will not interfere with lighting
       

    When in "Gaia" Mode, the next setting you will see is the currently active Lighting Profile - the Lighting Profile is a collection of settings for the skybox, directional light, fog etc. that make up the lighting of your scene. By switching between the lighting profiles you can quickly change the look of your scene, and you can create your own profiles as well.

    image.png

    The actual settings like light color and intensity etc. for this profile are found in the Lighting Profile Settings Panel.

    Lighting Profile Settings

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    The Lighting Profile Settings contain the settings that will impact your scene the most visually. Upon first opening this panel, you will most likely notice that all the settings are locked initially:

    image.png

    This is because the settings displayed in this panel are related to the Lighting Profile selected above, and you will have one of Gaia's default profiles selected which are not editable. You can click the "Create New Profile" or the small "+" Button to create a copy from the current profile which you then can edit as you see fit. You can always return to the default profiles to make another editable copy, so there is no risk in exploring the lighting settings.

    When editing the lighting profile settings, note that there are 3 different sky types which influence which settings are available for your lighting setup:

    • Procedural - Uses the unity procedural skybox with a dynamic sun position according to the directional light in your scene.
    • HDRI - Uses a HDRI Skybox that displays a fixed texture in the sky
    • Procedural Worlds Sky (Gaia Pro Only) - Gaia's own skybox system with Time Of Day, night sky, weather and layered clouds.

    Depending on which sky type you choose, the available settings below will change accordingly. When using the Procedural Worlds Sky, most settings are expressed as a gradient or a curve rather than a single value. This is because you can edit how this setting changes over the course of the day. The red line on top of the curves / gradients represents the current time:

    image.png

    If you need help with what the individual settings do, you can click the question mark button in the top right corner of the panel to activate the inline help.

    Light and Reflection Probe Settings

    Unfolding the "Light and Reflection Probes" panel gives you additional options to spawn both light and reflection probes in a grid-like fashion across the terrain:

    image.png

    The options for the reflection probe placement are as follows:

    image.png

    Please Note: Most of these settings are not Gaia exclusive, but are rather the same settings you would find on a manually placed reflection probe. You can find out more about these probe settings in the Unity manual about Reflection Probes.

    When you click the "Generate Global Scene Reflection Probes" Button, a grid of probes will be created across your terrain according to your settings. You can find the generated probes as a child object of the terrains in your scene.
    The "Clear Reflection Probe" button clears the generated probes again accordingly.

    Light probes can be spawned in a similar fashion just like the reflection probes. Since Light Probes do not have as many individual options as reflection probes, you can only define how many probes you want per column / terrain. 


    Same as with the reflection probes, the "Generate" Button, generates a grid of probes as a child object of the terrains in your scene, and the "Clear" button removes those probes again. Light Probes only become active after pressing the "Full Lightmap Bake" button in the Gaia Manager or starting the full light baking request from the Window > Rendering > Lighting window.

    Please Note: Alternatively you can also spawn light and reflection probes from the Gaia Spawner by selecting "Probes" as a resource.

    Save And Load

    image.png

    The Save And Load Panel allows you to save the Lighting Profiles found above into a file. This file can be loaded back up again with the "Load From File" button. You can use this to back up the Lighting Profiles that you have created so far, or to transfer Lighting Profiles between scenes or projects.

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