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anyone got a resouce on fully automating gaia with scripts?


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Hi there, I'd like to integrate gaia's terrain into a scene, im thinking that a scene persistent object holds a script that calls on the right gaia methods in the right sequence to get a terrain object that I can then generate a prefab with along with whatever other scripts and objects that will spawn over this gaia exported terrain.

But all the tutorial materials i find are how to manually use the unity interface to generate terrains, and this is not what i want, I need a new terrain generated each time the game is played.

Where would you recommend I start? thanks

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Sadly Gaia does not have Runtime Generation only editor design time. 
We have not tried to make it for Runtime generation. 

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  • 1 month later...

So there is no way that you could use Gaia for procedurally generated worlds?

Actually that’s a bit funny, considering your company name ☺️

But I get the concept: they are procedurally generated at design time.

Does any tool for runtime procedurally terrain generation exist for unity?

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On 8/3/2024 at 4:20 AM, Cjohs said:

Does any tool for runtime procedurally terrain generation exist for unity?

Currently not to my knowledge. 
We do have something planned for Storm which is one of our new products about to release that we are looking into developing and we are actively investigating.

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