Jump to content

Generate real life terrain.


Saw Wera Kyaw Kyaw

Recommended Posts

Hi experts. I am in search of guidance on generating real world true to size terrain. I am working on digital twining a real world location which has an area of roughly 142 km square. I imported height map into Gaia and it works incredible, however I feel like it may not be true to size as real world. I am very new to Game Design and Development. If you could help me with directing resources I would really appreciate it

Link to comment
Share on other sites

hi saw,

i recently did a course on procedural terrain generation, it explains how to take a real world heightmap and apply it on the terrain, this might be an option but its a paid resource youd have to buy to get access to the way the instructor does it, but note that she is doing it her own way, not related to gaia so youd have to integrate that functionality, but you can stamp the real world terrain feature on top of the terrain modifying it

https://www.udemy.com/course/procedural-terrain-generation-with-unity/?couponCode=KEEPLEARNING

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...