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Texture seam on multi-terrain


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Hi, I created a multi-terrain(4x4) secne, and there are obvious lines on the edge of each terrain. How could I removed them? 

well, I could of remove the lines if I restrict the ground to paint  only with one texture. but , I kind wanted to keep the noise-like pattern for the grass(green texture). 

I also could of just paint on the terrain  making them disappear (do not wanna do that because scene is very large). Anyways,  are there a way to fix this automatically by mask or any other rules? any hints would help. tnx

image.thumb.png.235d4fc8bf6f796acd1afb0090386141.png

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well, I handed painted the texture and fixed this in the end. But it is very strange, some of the terrain does not show this issue and some does. I mean I could of fix this issue each time by hand each time I create a new secne. It would be nice if this can be done automatically tho.

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You could add noise to the texture spawner or spawn local. 
The reason this happens is because Gaia Spawns in a grid like pattern. 
Although its weird as I haven't seen this issue for a long time. 
Are you using the neighboring terrains or through Gaia to do the multi-terrain setup? 

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I used gaia to create multi-terrain,and this are the setting.

 image.png.3f38ae411328a90ee35e52a8a6141472.png

well, thank you, gonna try and play around with noise mask and see how this ends.

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Yeah that part should matter its more of the biome and texture spawner that makes the difference there. 

 

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Also if you are enjoying support and the product please consider leaving a review on the Unity asset store! 
Helps us out a ton. 

If you need further support please don't hesitate to reach out! 

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4 hours ago, Bryan said:

Also if you are enjoying support and the product please consider leaving a review on the Unity asset store! 
Helps us out a ton. 

If you need further support please don't hesitate to reach out! 

already reviewed before this post like few days ago 🙂

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