Jump to content

Search the Community

Showing results for tags 'timeofday'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Community
    • News
    • Conversation
    • Compliment Box
    • Game Jams
    • Job Board
    • Your Games
    • Your Services
  • The Toolkit - Our Tools
    • AI GameDev Toolkit
    • Ambient Sounds
    • Gaia & Gaia Pro 2021
    • GeNa Pro
    • GTS - Glyph Terrain Shader
    • Pegasus
    • Scene Optimizer
    • Sectr Complete
    • HDRP Time Of Day
  • Packs - Procedural Content Packs
    • BEPR - Big Environment Pack Reforged
    • Fields of Colour
    • POLYGON Fantasy Kingdom
    • POLYGON Nature
    • SUNTAIL Stylized Fantasy Village
  • The xChange - You decide what we make ! (Subscribers Only)
    • Priority Requests
    • General Requests
    • Coming Soon - Playtime
    • Asset Integrations
    • Early Access
    • Game Templates
    • Game Ready Levels
    • Procedural Content Packs
    • Stamp Packs
    • Texture Packs
    • Utilities
  • Learning
    • Art
    • Level Design
    • Lighting
    • Marketing
    • Programming
    • Postmortems
    • Story Telling & Narrative
    • Unity


  • Lets build worlds together


  • General
    • FAQ
    • Getting Started
  • Content Packs
    • Asset Packs
    • Game Ready Levels
    • Game Templates
    • Micro Biomes - Fields of Color
    • Nature - Spawner Pack for "POLYGON Nature"
    • Fantasy Kingdom - Spawner Pack for "POLYGON Fantasy Kingdom"
    • Fantasy Village - Spawner Pack for "SUNTAIL Fantasy Village"
    • BEPR - Spawner Pack for "Big Environment Pack Reforged"
  • Tools
    • Ambient Sounds
    • Gaia / Gaia Pro
    • GeNa Pro
    • GTS - Glyph Terrain Shader
    • HDRP Time of Day
    • Pegasus
    • Scene Optimizer
    • Sectr Complete 2019
    • Utilities
  • Deep Dives
    • Lighting
    • Maths
    • Performance
  • Early Access


  • AI GameDev Toolkit
    • Downloads
  • Beginner Downloads
    • Entry Level Tools
  • Professional Tool Downloads
    • Professional Tools
    • Procedural Content Packs
  • We Make For You Downloads
    • Early Access
    • Game Ready Levels & Templates
    • Stamp & Texture Packs
    • Tools & Utilities
  • Free Customer Downloads
    • Gaia Bonuses
    • GeNa Pro Bonuses

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

Found 1 result

  1. Hello - I have a question on Gaia's lightmap system Question: Lightmap Baking with Gaia 2021+ How do I ensure that my lighting is properly baked for the different times of the day (while using the PW sky / lighting profiles) without spending hours waiting for failed bakes to finish? In Gaia Pro itself (3.2.2c5) and in the youtube tutorials and documentation there's references to a lightmap baking 'helper' for lack of a better term. In the youtube tutorials we are shown it being used to bake lighting for different times of the day. This option/tool as i understand it is now depreciated and I've seen comments directing people to just use the unity lighting bake system. Issue: Outdated tutorials / Unclear documentation Unfortunately for those of us trying to get up and running with the latest PW tools that leaves us in a bit of a knowledge vacuum on how to bridge things if we are going to use the procedural worlds / gaia lighting system and are aiming to have a full night / day cycle. A small request aside from the proper procedure for baking a day-night cycle. Could the references to said "helper" be removed from Gaia's lighting panel and the documentation updated? (just to save others 'running in circles' looking for something that's been depreciated - I found out via Discord which I think is anti-thesis to Canopy's existence) Thank you once again for your time! Unity 2021.2 / URP / Gaia Pro (3.2.2c5)
  • Create New...