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Hey guys! I'm trying to figure out how to have NPCs travel across my Gaia terrain. These NPCs need to use pathfinding and I was thinking about using NavMesh components to make them move around. My world is divided into multiple tiles, so that means I would have to bake a NavMesh for each tile in the world using the NavMesh Surface component. I'm having a problem, where NavMesh agents only stay on their current tile's NavMesh and won't cross to another. Is there a way to stitch these NavMeshes together? Is there a different or a better way to handle open-world AI navigation? I'm aware of the existence of NavMeshLink, but it seems like a suboptimal and very manual solution. Thanks in advance!