What are you looking for?
Search the Community
Showing results for tags 'scene'.
Hello, i was wondering how it would be handle properly when a game has multi tiles and as the player moves towards a New terrain in a tile a New scene is loaded. The problem is that when a scene is unloaded and there were objects with rigidbody as Stones, enemies snd all sort of game objects, they fallen through the terrain. How could this be avoided. I can think of a script dissabling gravity in the objects from the unloaded terrain, but how would you recomend to do it? Thank you
Emily posted a topic in GeNa ProHey there, I've been looking into the documentation and in the Forum here now for a bit, but so far I couldn't find a solution for my problem. I'm using Unity 2021.2.11 with GeNa Pro and the prefabs I'm spawning are receiving scene overrides for the static settings. They are no different from the setting in the prefab, but when I wated to change the setting on the prefab to - for example - static but "no batching static" the scene override stops me from actually having that setting in my scene. Am I missing a Spawner setting that stops static overrides? I tried with a new blank scene and had exactly this issue. Can anyone tell me where I can change this behaviour? Thanks!