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Is it possible to access the terrain mesh at runtime with GAIA?


Jisase
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Hello, I hope you are well!

I want to create a system capable of making simple modifications to the terrain at runtime such as creating mountains, holes and flatten the terrain and I do not know if this is possible with GAIA, if someone can clarify this doubt I would appreciate it very much because I can not find an access to any API.

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On 6/7/2022 at 5:37 PM, Jisase said:

Hello, I hope you are well!

I want to create a system capable of making simple modifications to the terrain at runtime such as creating mountains, holes and flatten the terrain and I do not know if this is possible with GAIA, if someone can clarify this doubt I would appreciate it very much because I can not find an access to any API.

For bigger (open world) terrains, a terrain-mesh maybe to performance eating.
You can deform regular unity terrain (at runtime) via script by accessing the heightmap of the terrain.
For holes (caves) and overhangs, this is more complicated and requires a voxel terrain, or a plugin like
"DiggerPro" (found on asset store), that partially places voxels at the place you dig the terrain (while
preserving the untouched spaces as unity terrain).

If you want to code caves capability yourself then know this is nothing you do within a weekend or two.

Cheers.
 

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