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Mask removes spawner area, but spawning spent time on spawning (for nothing)


antonidiuss

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We have biome with hard rules, that due to masks will be not able to spawn in current terrain. But it will eat a lot of time for each spawner and each rule to TRY spawn. I'n using image mask (for biomes)). Is there a way to make "check for mask" before spawning? Or any advice? 

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Internally a spawn rule will only be executed when there is any "strength" on the mask output for that area, however to find out whether this would apply or not, Gaia would still need to load the terrain in question first. If you for yourself do know that "my biome will only be in the upper left part of the world and that part can be covered within the spawner range of the biome controller, it would be possible to place the biome controller in the upper left corner, increase the spawner range so it covers the area, and select "Area: Local" in the list of spawners - the spawn will then only cover the area within the range and NOT do the entire world.

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2 hours ago, Peter said:

Internally a spawn rule will only be executed when there is any "strength" on the mask output for that area

Are you sure? What about image mask when somewhere in image it can be, but image is WORLD and a lot away? I will try record video

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Okay, but dedics checks "strength" a lot of time and for each rule. What about "Completely check on biome mask, than chech spawners mask and then rule mask"?

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