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Posted
18 hours ago, BunnyViking said:

NWH vehicle physics where gaia/gena would be able to create surface profiles for you.

Cool idea!

Posted

We are cracking through the requests from the initial voting session.

Between this and day to day updates on our core assets, this will realistically keep us busy through most of February.

I could collate this post into the next set of requests, but the list is actually fairly small... so am thinking of keeping it open until later in the month, and also, later on in terms of capability for the team. In addition to the work itself, we have also put a lot more effort into showing off creative ways in which to get the best out of our tools and Unity.

Here is a list of what we are working on at the moment - I am incredibly pleased at the sheer volume of work that we have both already delivered, and will shortly deliver over the remainder of February.

Pro Subscribers can now download some very new cool tools, and a bunch of new assets, and we still have a stack more on the way. That's 18, plus the 3 free stamp packs we made for Gaia, plus the release of Gaia ML, in partnership with Intel. 

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  • Like 2
Posted

mesh terrain support for SECTR ? 😉

Posted
2 hours ago, BunnyViking said:

mesh terrain support for SECTR ?

Some things are simple, and some not so much 🙂 We will see. Sectr is due for an update anyway.

Posted

I have to say your Speed Build video with the Dam pack is fantastic. Please do more of these. I like the tutorial videos you do, but I feel I learned more from the speed build than I would a tutorial on the tooling itself (which I'm happy to play with).

I realize other people need more of a tutorial approach, and I would appreciate them too, but speed build is good too.

  • Like 2
Posted
11 hours ago, Adam said:

Some things are simple, and some not so much 🙂 We will see. Sectr is due for an update anyway.

Yes it was a bit tongue in cheek ... but having briefly played with sectr yesterday that shit is still pretty good but definitely needs some lovin' ... operations are soooo slow, needs that new unity tech love.

 

Posted
15 hours ago, Sorra the Orc said:

I realize other people need more of a tutorial approach, and I would appreciate them too, but speed build is good too.

I loved it as well! This was a bright idea from one of the team. We will definitely do more of these. They are also much easier to make that the fully voiced tutorials... editing out vocal messups means that they take 10x longer to make.

  • Like 1
Posted

I would like to see a small test level really done well in full HDRP so that we could load it into a new project with Gaia Pro, Gena Pro, and the new weather system using only PW tools so that we mortals can load it and discect it to see how it was built and lit and be able to use it as a learning platform for our own stuff 🙂

 

  • Like 1
Posted

I really want to see spawner packs I can actually use. Currently everything is low poly, which is a bit surprising given the fidelity of Gaia.

I want to see spawners from packs like Dark City 2, Manufacture K4 Assets as a whole really. City Builder assets, any of the major realistic ones besides 3d Forge.

  • Like 1
Posted
20 hours ago, Brandon Dixon said:

I really want to see spawner packs I can actually use. Currently everything is low poly, which is a bit surprising given the fidelity of Gaia.

I want to see spawners from packs like Dark City 2, Manufacture K4 Assets as a whole really. City Builder assets, any of the major realistic ones besides 3d Forge.

I would also love to see Manufactura K4 assets integrated. I own a whole bunch of them, and I think they would fit very well with Gaia.

  • Like 2
Posted

I'm not sure if this exists already or not, but I think having biomes using NatureManufacture assets would be really cool, as all of their assets look very realistic. I would love to be able to generate a world using their forest or meadow asset pack!

  • Like 2
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