Jump to content

Why I can't catch the water in Default Layer with Collision Mask?


Leon
Go to solution Solved by Peter,

Recommended Posts

 As shown in the following figure,the lake_38_01 in Layer Default,the  Banian rule with 0 submask,only one  collision mask setting in Spawner.spacer.pngspacer.png

Link to comment
Share on other sites

  • Solution

Hi @Leon, the layer-based collision mask works by rendering an overhead image of the scene in orthographic perspective, everything it renders on the given layers (besides the terrain) should be captured for the mask. Can you please check if the water shader still renders when you switch the scene view into orthographic mode? (Click on "Persp" in the top right in the scene view under the compass)
If the water does not render in orthographic, this is most likely the issue. What you could do then as a workaround is to duplicate the water object and apply a "regular" material to it just for the purpose of spawning. You can then later deactivate  that game object when done with spawning for the moment, and delete it completely when the terrain is finalized.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...