Roman Posted May 16 Share Posted May 16 Save/Loading: Hey guys, I'm making a horror game where the player explores back and forth solving puzzles, akin to resident evil, and so far Sectr has been great to making huge chunks of levels in a single scene, but I was wondering, if I had to implement safe rooms, how can I make it so that the save room is the first loaded area in the main scene? In my main scene, I have a neighbor loader in my camera, and a sectr member, it's portal determined, and it has a force start sectr. Would I have to keep the SectrMember on a separate scene that doesn't get deleted before loading the main scene, or could I just change sects when the main scene starts? Fast Travel: Considering I have the SectrMember in the main camera (it's a first person game), and it's portal determined, I was wondering if there's a way to implement fast travel from one point to another? I'm mostly curious about how to handle the loading/unloading before moving the player aspect. EDIT: Bonus, I'm also working with EasySave3, if anyone has any experience pairing both, I'd appreciate any advice. Link to comment Share on other sites More sharing options...
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