Guidos Posted May 2 Share Posted May 2 Can I clarify my understanding please. In my game I have a sequence called "Sequence 2" playing. Say I have a script that triggers an Ambient Sounds Event called "play sequence1" via a UI menu option/button pressed by the player. In the sequence named "Sequence 1" there is an event mix in the requirements that is set to "all" for "play sequence 1". In the sequence named "Sequence 2" there is an event mix in the requirements that is set to "none" for "play sequence 1". Will that be a way for the player to switch playing from Sequence 2 to Sequence 1? Second question: Is there a way to enable & disable a group of sequences ? as in, is there a way to name a group of sequences (or even a number of sequences listed under the same sync group) and have them enabled / disabled via a script ? Thanks Link to comment Share on other sites More sharing options...
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