unityBeginner Posted April 23 Share Posted April 23 Hello, I have watched this Gaia - Biomes - Textures tutorial made by Procedural Worlds. (https://www.youtube.com/watch?v=rvhg5ztri3g) Following the tutorial, I've created my own spawner and a terrain detail rule that spawns grass prefabs with a Terrain Texture mask. The density is very low visually. 1. I changed the Detail Density value under Spawning of the rule, but there's no change. 2. If I change the Detail Resolution of the terrain (built-in tool inspector) from 128 to 256 (it's a small Gaia terrain), then no grass will be displayed. 3, I increased the Detail Density value under the Terrain Detail Override script, there's no change (if I remember it right). (I also tried the density option of the grass manager provided by the grass assets (it's just a multiplier), it doesn't help. The grass renderer of the assets only takes over the renderering of the grass, no other control. If I only use built-in terrain tool and the grass assets, the density can be set to the desired level.) I'm using Unity 2021.3 and Gaia Pro 2021. Thank you very much. Link to comment Share on other sites More sharing options...
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