Jump to content

When does Gaia set quality settings (Shadow Distance) for lighting?

Go to solution Solved by Bryan,

Recommended Posts

Or does it?

Im curious exactly what when or where... prompts Gaia to overwrite quality settings (actually, im not even sure if it is Gaia, but theres nothing else in my project that has any concern for light , settings, etc.), as i am finding myself returning to Quality Settings again and again to correct the insane shadow draw distance that (possibley Gaia?) sets to 512 units. But it only seems to happen - maybe when i tinker with the Gaia Lighting Global Settings panel?

If not Gaia, and anyone has any thoughs, i'd appreciate it, 

Standard renderer.


Link to comment
Share on other sites

  • homicide changed the title to When does Gaia set quality settings (Shadow Distance) for lighting?
  • Solution

The only time it should update is when you select the Gaia Skies in the runtime settings in the Gaia Manager. 
If you change the preset sky to day or night it might adjust the settings there. 
The way you can check is to set the Skies to none and use your own settings. 
If you plan on using your own Sky system or a third-party asset I would set this to none. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

  • Create New...