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Update: Gaia ML & The AI Game Dev Toolkit v.3.3.6


Peter

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We released an update for the AI Game Dev Toolkit. It contains a new version of the OpenVINO component with Intel Arc support. The integrated Gaia version was updated with the latest fixes. The toolkit can be downloaded by all Members from Canopy. You can find the update in the  download section here:

AI Game Development Toolkit (Gaia ML) Download

Changelog:

Gaia ML Version 3.3.6

  • Updated the integrated OpenVINO component to 2022.2 version

Updated the integrated Gaia version with the latest fixes:

  • Fixed an issue when choosing to delete the original terrains while using the mesh converter
  • Reviewed outdated links in the UI


About the AI Game Dev Toolkit:

The AI Game Development Toolkit is a cooperation between Intel and Procedural Worlds that allows you to quickly and easily run and experiment with Artificial Intelligence (AI) controlled inferences within your Unity projects.

With the included Gaia ML Edition you can quickly generate a complex landscape and test AI tasks such as object detection based on your game camera or style transfers with it. The toolkit also doubles as a learning and development template for programming your own AI applications based on Intel OpenVino or Unity Barracuda.

You can find more information about the toolkit here:
https://www.intel.com/content/www/us/en/developer/articles/training/ai-gamedev-toolkit-tutorials.html 

For more information specific to the base foundational code of the AI inferences, please visit the GitHub repository:
https://github.com/IntelSoftware/AIGamedevToolkit 

For more information about installing and using this toolkit, please see this quickstart guide video and the canopy library article:
https://canopy.procedural-worlds.com/library/tools/gaia-pro-2021/written-articles/advanced/ai-game-development-toolkit-r123/ 
 

 

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