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Update: GTS v1.0.12


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A new update for our Terrain Shader GTS has been released!

This update includes added support for lightmap baking in URP shaders, performance improvements across all pipelines and platforms, and fixes for saving issues with Gaia loaded scenes, missing control texture assignment issues, and compiler errors related to missing icons.

The update is available on Canopy or on the Unity asset store, as a Canopy Pro subscriber you can download the update from here:

GTS download


  • Added support for lightmap baking in URP shader
  • Performance improvements across all pipelines / platforms
  • Fixed saving issue with Gaia loaded scenes
  • Fixed missing control texture assignment issues
  • Fixed compiler error for missing icons


About GTS

Unity terrains can be difficult to texture and light, and they often look flat and unrealistic. Other terrain shaders are either too complex or not adjustable in real-time. GTS is the perfect solution. Our shader is easy to use, yet provides amazing results.



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