Bill Pomidor Posted February 28 Share Posted February 28 You'd think this would be a simple question -- maybe I'm missing something . . . I created a map via Gaia's standard process -- i.e., "Create World" tab, using a tiled setup (4x2 tiles, each 1024x1024). I applied my source stamp file, previewed and then stamped, and everything is working great so far. I then needed to make some minor edits to the beaches, in order to accommodate buildings/hotels/docks/etc. I'm quite satisfied with the results I've gotten. Unfortunately, I don't see any way to actually back up the newly edited terrain, now that I've altered it slightly from the original stamp! I know I can export the individual heightmaps for each tile, but it seems silly to have to manually recombine them if I want to rebuild the terrain in a new scene/project. I also do some fine-tuning in Photoshop I've been trying the scanner, which does successfully create a merged EXR file; unfortunately, though, the vertical resolution is way too coarse -- leading to a stair-stepping effect, where only ~16 heights are visible when I try to load the newly-scanned stamp. I'm pretty sure that the error is related to a mismatch between my exported/scanned stamp vs my custom settings in "Create World," but I'm unable to nail down exactly how to get the right combination. Interactions between the scanner tool and the stamper make things rather complex. Is there a simpler way to just combine the terrain tiles in order to make a single terrain -- one that I can manipulate as a single unit, or export the heightmap from, etc? Or is tiling a permanent decision, once I've started editing the tiles manually (even though they fit together just fine)? Link to comment Share on other sites More sharing options...
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